Our Quest Rogue guide (Caverns Below) features the best deck list for Season 37, with Mulligan advice, strategy tips, card combos and synergies.
Quest Rogue is one of the new Hearthstone decks to arrive with the Un'Goro expansion, and is built around the token-empowering strength of the new Crystal Core card. This is the reward you get for completing The Caverns Below, which requires you to play a minion with the same name a total of 4 times.
While this might seem tricky to achieve given the 2 card limit on decks, the Rogue has plenty of ways of bouncing cheap minions back into her hand. The Quest can be finished surprisingly quickly too, and in our guide we've got a deck list that should provide you with plenty of options to do just that. It's going to take a while to get the Mulligan and strategy advice right for this deck, but we've also broken down all the combos for you towards the end of the guide.
First things first, here are the new Un'Goro cards that make this deck possible:
The Caverns Below: The 1 Mana signature card for this deck that starts you off on your quest! Once completed, you receive Crystal Core.
Crystal Core: A 5 Mana spell that makes all of your subsequent minions have 5/5 of stats.
Mimic Pod: A 3 Mana spell which draws a card from your deck into your hand, then makes a copy of it.
BREAKING NEWS! - Don't miss our round-up of the best Journey to Un'Goro decks that are busting their way into the new metagame!
Quest Rogue (Caverns Below) deck list and strategy
Here's Dog's deck list for Quest Rogue. We'll keep an eye out for new and improved versions, but this should work out very well for you in the early days of the Un'Goro metagame!
|2 x Backstab||1 x Patches the Pirate|
|2 x Preparation||2 x Southsea Deckhand|
|2 x Shadowstep||2 x Stonetusk Boar|
|2 x Swashburglar||2 x Novice Engineer|
|1 x The Caverns Below||2 x Youthful Brewmaster|
|2 x Eviscerate||1 x Moroes|
|2 x Gadgetzan Ferryman||2 x Violet Teacher|
|1 x Edwin VanCleef|
|2 x Fan of Knives|
|2 x Mimic Pod|
Alternative deck lists:
If your hand is screaming out that you should focus on completing the Quest, then double down on doing exactly that. Otherwise you need to spend some time ensuring the enemy's board doesn't get completely out of control. The Mulligan advice below contains a lot of advice for managing these early turns, but we'll add an extra note here: feeble early cards with Charge [can attack on the turn they're played] have additional value once Crystal Core has been activated and you can use them to immediately hit the opponent for 5 damage!
Once the Quest is complete, you need to make a call on whether to keep controlling the board or get the game over fast. Again, a little knowledge of the emerging metagame will help here, but if you're uncertain what the opponent can do to enhance the current board state on the next turn, it's probably correct to smash 'em in the face! (We reserve to withdraw our face-smashing advice in a future update to this guide...)
You're a lot more pressure in aggressive match-ups really, but in slower ones you can disengage from panic mode a little bit. You can even look at focusing on Novice Engineer - your slightly pricier bounce target - in these match-ups. Whoever you pick in whatever match-up, don't let your bounce target stay on the board when your turns done. If you start chasing multiple targets for the Quest you'll never get there - not before you die at least...
More Journey to Un'Goro deck guides:
- 1. Quest Rogue - Quest Rogue deck list guide (The Caverns Below)
- 2. Miracle Rogue - Miracle Rogue deck list guide
- 3. Aggro Water Rogue - Aggro Water Rogue deck list guide
- 4. Quest decks - Hearthstone: Un'Goro Quest decks
- 5. Un'Goro decks - Hearthstone: Un'Goro decks
- 6. Tier list - Hearthstone: Deck Tier List (Standard) - April 2017 (Season 37)
Quest Rogue (Caverns Below) Mulligan guide
It's difficult to give precise advice for Mulliganing this deck while the Un'Goro is still so uncertain. The most popular decks you'll face have yet to be determined - and indeed refined - and so hero-specific advice is tricky. There is some general advice that seems sensible though, and even at this early stage.
Against aggressive opponents you should prioritise cards like Backstab for control, and your cheapest Pirate class of cards to get on the board fast and set up bounce targets. On that note, you want to look for low-Mana bounce enablers like Youthful Brewmaster and Gadgetzan Ferryman. Just keep your Mana curve in mind at all times when it comes to the Ferryman the latter, and see how you can trigger that Battlecry using a “bounceable” minion.
For typically slower opponents such as Druid, you want those same cheap pirates and bounce cards, but you can also afford something slower like Mimic Pod to help with the bounce process. Don't forget Shadowstep either - this will allow you to rattle the Quest off extremely quickly.
Quest Rogue (Caverns Below) tips, combos and synergies
Here are the big combos you have at your disposal when playing this particular version of Quest Rogue:
- If you play any other Pirate class of card - and assuming he's still tucked away in your deck pile - Patches the Pirate will put into play for free.
- With a weapon in your hand, Southsea Deckhand will be capable of attacking on the same turn that's he played onto the board.
- You can use the following cards to return your Quest minion back into your hand: Youthful Brewmaster, Gadgetzan Ferryman and Shadowstep.
- Mimic Pod can be used to duplicate a minion that then becomes your Quest target. It's helpful of course to get one of the cheaper ones from your deck list here.
- Edwin VanCleef grows in size for each card you played earlier on in the same turn. If you play him afterCrystal Core has been activated, he'll start off as a 5/5 in your hand, and then grow in stats for each card you play before dropping him.
- Preparation opens up a lot of opportunities to rattle off that Quest requirement. As with so many Rogue decks you need to play ahead very carefully. Alternatively it combos amazing well with the actual reward!
If you've got Crystal Core ready to go in your hand, consider playing Moroes the turn before you intend to drop it. He'll be stealthed when the +5 / +5 buff occurs and start spitting out 5 / 5s himself. Unless the opponent has a board clear, Moroes is in very good shape indeed.
- The tokens created by Moroes and Violet Teacher are of course the biggest beneficiaries of Crystal Core, and represent your path to building overwhelming damage on the board once it's been activated.