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Murloc Paladin deck list guide - Hearthstone - April 2017

How to play the latest version of Murloc Paladin in Season 37.

Posted in Deck guides Tagged with Paladin By John Bedford Published

Murloc Paladin is a Hearthstone deck that can feel a little like Aggro or a little like Midrange depending on the match-up, but has a very unique flavour thanks to the massive host of Murlocs involved. As you work through the early and mid-game sections of each match, you should find yourself in charge of a devastating collection of buffed-up Murlocs which your opponent should find very tricky to deal with.

It's one of the most fun new Un'Goro decks to mess around with, and we think it's got the legs to make it into the roster of the most competitive decks in the new metagame. In our guide to playing Murloc Paladin correctly, we've got a solid deck list for you to work with, followed by some rough Mulligan advice. Expect this section to become much more developed over time, and as we gain a deeper understanding of the Un'Goro metagame.

We've also included a little bit of strategy advice which will likewise become more fleshed out in the coming weeks. Finally we've stripped the deck down into its core combos, which should help you piece together all of the powerful synergies that you have at your fingertips.

Editor's note - April 2017 Update: The loss of Anyfin Can Happen in the new Standard rotation - as well as the addition of some tasty new Murloc cards - means that quite a lot has changed for Murloc Paladin in 2017. We've completely overhauled our guide to account for all of these changes, and will continue to grow it in the coming weeks. In the meantime, we'd love to hear your tips for playing this deck in the comments section, so we can share your experience with the community!

(For the Wild version of this deck, make sure you take a look at our Wild Anyfin Paladin deck list and guide)

BREAKING NEWS! - Don't miss our round-up of the best Journey to Un'Goro decks that are busting their way into the new metagame!

Murloc Paladin (Standard) deck list and strategy - April 2017

This is a pretty clean and clear Murloc Paladin deck list that should serve you well in the early days of the Un'Goro metagame. As with all of our decks we'll be monitoring developments of this archetype closely, and will make any changes that are necessary.

PaladinNeutral
2 x Grimscale Chum2 x Grimscale Oracle
2 x Smuggler's Run2 x Murloc Tidecaller
2 x Vilefin Inquisitor2 x Bluegill Warrior
2 x Grimestreet Outfitter2 x Rockpool Hunter
2 x Hydrologist2 x Coldlight Seer
2 x Divine Favor2 x Murloc Warleader
1 x Small-Time Recruits2 x Primalfin Lookout
2 x Gentle Megasaur
1 x Finja, the Flying Star

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The fastest way to understand how to actually play this deck will lie in studying the combos section a little further down the page. In general though, you want to play things extremely aggressively, and only worry about trading when your opponent is likely to be able to make a big board clear.

You also need to consider the relative value of your minions on the board. It might be worth doing a trade or two to protect a key buffing minion, for example, but that'll also depends on what you have in your hand that will benefit from the buff in the near future. You are at heart an aggro deck after all, and you need to be able to close the match down before the opponent can mount their own assault.

All things considered, it's a bit of a delicate dance you have to manage here, one that also depends on how close you are to finishing the match altogether. If you have a Plan B in your hand - or doing damage now will bring lethal closer - then it's probably correct to play a little more greedily and slam that damage home.

Once we've got more experience with the Un'Goro metagame, we'll expand on this section of the guide with advice for dealing with specific match-ups.

More great Paladin guides:

Murloc Paladin (Standard) Mulligan guide - April 2017

As a predominantly aggressive deck, it's crucial that you get an early start and are capable of playing a card - or cards - out, using all of your Mana efficiently in the first few turns.

You have lots of options to achieve this, but you also need to consider the synergies you can potentially exploit when choosing your starting hand. Murloc Tidecaller benefits from all subsequently played Murlocs, for example, but also has even more synergy with Rockpool Hunter if you managed to get.

The best way to manage this progress is to gain a deeper understanding of the synergies within the deck. Keep reading for more on that very subject!

Murloc Paladin (Standard) combos and synergies - April 2017

Here's a breakdown of every combo you can exploit in this deck, and how the many different cards in the list synergise with one another.

- Grimescale Chum increases the stats of one single Murloc in your hand. If there's more than one target, the choice is random. If you can play out a card first in order to increase the odds of this hitting a preferential target, then do so!

- Smuggler's Run, on the other hand, increases that stats of all other minions in your hand by +1 / +1. Grimestreet Outfitter provides the same bonus, but you also get a minor body out on the board for the extra Mana cost.

- Grimescale Oracle increases the stats of all Murlocs out in play, but when this creature's wiped out, so are the bonus stats! The same cautionary note applies to the boost provided by Murloc Warleader.

- On the other hand, Coldlight Seer's bonus is applied permanently to those Murlocs that were on the board at the time the card was dropped.

- If you have at least one other Murloc active on the board, playing Primalfin Lookout will allow you to gain another Murloc for your hand.

- As a minion with Charge, Bluegill Warrior provides a surprise element of burst if you've any Murloc boost(s) in effect.

- Murloc Tidecaller's Attack value increases by 1 point each time you summon any Murloc class of card onto the board alongside it.

- Rockpool Hunter has a Battlecry effect which adds +1 / +1 of stats to a chosen Murloc target.

- Gentle Megasaur lets you put all of your active Murlocs through the Adapt process. You'll be able to choose one of three boosts that are randomly chosen from the overall pool of 10:

Adapt NameEffect
Crackling ShieldDivine Shield
Flaming Claws+3 Attack
Liquid MembraneCan't be targeted by spells or Hero Powers
Lightning SpeedWindfury
Living SporesDeathrattle: Summon two 1/1 Plants
MassiveTaunt
Poison SpitPoisonous
Rocky Carapace+3 Health
Shrouding MistStealth until your next turn
Volcanic Might+1 / +1 stats

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