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Miracle Rogue (Standard) deck list and guide - Hearthstone - March 2017

How to climb the ladder using the strongest Miracle Rogue deck in Season 36.

Posted in Deck guides Tagged with Rogue By John Bedford Published Comments 3

Miracle Rogue is a Hearthstone deck archetype that will be very familiar to those of you have have played the game since its earliest days. The way this deck works is pretty simple on paper: control the early game by using minions and spells to efficiently clear the board, then feed spells into Gadgetzan Auctioneer so that you draw into a very healthy hand that's absolutely stuffed to the brim with damage potential.

From here, it's a case of obliterating the opponent's health pool into nothing, although in practice it's rarely so simple. For this reason, we've compiled this Miracle Rogue guide although we should be clear in saying there's no substititue for hard experience when it comes to truly mastering this archetype.

The only thing that's stopped this deck from truly dominating every section of the ladder over the years is the relative complexity of playing it to a consistently high standard. You'll certainly come across it from time to time, but it tends to be wielded more often than not on the highest rungs of the ladder, and by the very best players.

While this deck archetype is a very old idea, the arrival of the Gadgetzan expansion has added a few new clever twists to the established formula. In our guide, we've tracked down the most competitive Miracle Rogue deck list currently being used, then followed that snapshot up with a breakdown of the fundamental strategy involved in playing it.

After that we've got some tips for Mulliganing the deck correctly, followed up by a look at all of the most important combos available to you. Take some time to study this section carefully before heading to the ladder - it's vital that you make the many combos involved second nature.

Editor's note - March 2017 update: Some of the numbers have been jiggled around so that the deck list can accommodate the likes of Shaku, the Collector and SI:7 Agent. Beyond these changes though there's very little new to take on board with Miracle Rogue this month. We have updated our guide to make sure everything's up to date and relevant, however.

BREAKING NEWS! - Don't miss our Journey to Un'Goro guide, which contains everything we know about the next expansion for Hearthstone!

Miracle Rogue (Standard) deck list and strategy - March 2017

We've seen a few subtle variations on Miracle Rogue in the Gadgetzan metagame so far, but this one seems to be the best of the bunch. We'll keep an eye on how the archetype develops over the next few weeks, and update this deck list as necessary.

If you've playing a particularly powerful of the deck yourself, let us know the details in the comments section so we can all play around with it ourselves!

RogueNeutral
2 x Backstab1 x Patches the Pirate
1 x Counterfeit Coin1 x Southsea Deckhand
2 x Preparation1 x Questing Adventurer
2 x Cold Blood2 x Azure Drake
2 x Conceal1 x Leeroy Jenkins
2 x Swashburglar2 x Gadgetzan Auctioneer
2 x Eviscerate
2 x Sap
1 x Shiv
1 x Edwin VanCleef
1 x Fan of Knives
1 x SI:7 Agent
1 x Shaku, the Collector
2 x Tomb Pillager

The Miracle Rogue concept revolves around the Gadgetzan Auctioneers, and so in the early game you want to combine board control with early plays built around Southsea Deckhand and Patches the Pirate.

Very few Heroes can call a Turn 2 Hero Power play a good one, but Miracle Rogue is one such rare example - just resist the urge to hit the opponent's face if there are no minions to pick off, and hold onto the dagger charge instead. One point of damage to the opponent's face rarely makes a difference unless you're in the very final stages of a game, and it's almost always more use for finishing off a minion.

If you can survive the early turns - and we stress that is an "if" for all but the most experienced players - then you can breathe a little easier and start working your bigger minions like Azure Drake and Tomb Pillager. This second card improve the Miracle Rogue format no small amount by supplying extra copies of The Coin, which can then be fed to your Auctioneer.

Having done all this hard work, what's the win condition? Well, from here, you're looking to field Gadgetzan Auctioneer onto the board, then fire off spells in order to ensure you add enough firepower to your hand to obliterate the opponent. Think of building a massive Questing Adventurer of Edwin VanCleef, for example. Then you have extra damage through Cold Blood, Eviscerates and so on.

This is not an easy deck to pilot by any means - truth be told it's really not one of our own personal favourites - and you need to check and double-check your maths continuously throughout the game. Missing a point of damage in the final flurry can be enough to cost you the game if it means having to endure another of your opponent's turns. When the opportunity to end a match appears, you must be capable of recognising that moment and capitalising on it.

More great Rogue guides:

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Miracle Rogue (Standard) Mulligan guide - March 2017

You must take control of the board in the early game, so it's important to hold onto cards that allow you to either stall very aggressive opponents, or put a solid presence on the board - in time - against slower opponents.

Here are some hero-specific keeps you should be aware of:

  • Druid - Counterfeit Coin, Shaku, the Collector, SI:7 Agent, Swashburglar, Tomb Pillager
  • Hunter - Backstab, Counterfeit Coin, Shaku, the Collector, Southsea Deckhand, Swashburglar, Tomb Pillager
  • Mage - Backstab, Counterfeit Coin, Shaku, the Collector, SI:7 Agent, Swashburglar
  • Paladin - Counterfeit Coin, Shaku, the Collector, SI:7 Agent, Southsea Deckhand, Swashburglar, Tomb Pillager
  • Priest - Backstab, Counterfeit Coin, SI:7 Agent, Southsea Deckhand, Swashburglar, Tomb Pillager
  • Rogue - Backstab, Counterfeit Coin, SI:7 Agent, Southsea Deckhand, Swashburglar, Tomb Pillager
  • Shaman - Backstab, Counterfeit Coin, SI:7 Agent, Southsea Deckhand, Swashburglar, Tomb Pillager
  • Warlock - Counterfeit Coin, Shaku, the Collector, Southsea Deckhand, Swashburglar, Tomb Pillager
  • Warrior - Backstab, Counterfeit Coin, SI:7 Agent, Southsea Deckhand, Swashburglar

Miracle Rogue (Standard) combos and synergies - March 2017

There are a huge number of possible plays to make with Miracle Rogue, and what you do in any given situation will depend very much on who you're up against and how the board is developing.

It's a fiddly deck to play, but we hope the following combo teardown will help the process of getting to grips with the archetype just a little less intimidating!

- If it's a spell, Gadgetzan Auctioneer will happily eat it and grant you an extra card by way of thanks. Note the importance of Preparation, The Coin and Counterfeit Coin in maximising how many spells you can cast in any given turn.

- If you can play Gadgetzan Auctioneer onto the board and use Conceal on the same turn, then you almost certainly should. It'll likely be tough to impossible for your opponent to remove the minion, which means you should be able to play multiple spells on your next turn, secure in the knowledge your minion will still be there.

- Preparation reduces the cost of the next spell you cast by a total of three Mana. Make sure you do your sums carefully and play your cards out in an optimal order.

- Azure Drake increases the power of all of your damage spells by a single point. That doesn't sound like much, but it can really make a difference when you add it all up for a big damage push.

- Edwin VanCleef loves to be fed cheap cards like Backstab and Deadly Poison before being played onto the board. All cards played prior to him on the same turn will increase both of his stats by two points each. See also Questing Adventurer here.

- Never keep Patches the Pirate in your opening hand! You always want to let Small-time Buccaneer summon this minion for free.

- Each card you play after putting Questing Adventurer onto the board will increase both its Attack and Health stats by a single point each.

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