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Face Hunter deck list guide - Hearthstone - April 2017 (Season 37)

Our guide to climbing the Season 37 ladder using the latest Un'Goro Face Hunter deck.

Posted in Deck guides Tagged with Hunter By John Bedford Published Comments 1

Face Hunter isn't exactly the most complicated deck archetype you can pilot in Hearthstone. What it lacks in strategic depth, however, it more than makes up for in terms of speed and consistency - particularly useful qualities when it comes to making a quick climb up the ladder at the very start of each season. It's slipped in popularity quite a bit since its dominant days of the League of Explorers meta, but we suspect the new Un'Goro card set is going to give it a new lease of life.

The new expansion introduces quite a few solid new cards that suit the archetype, and so it's well worth brushing up on the theory behind playing it. It may not a complicated deck to pilot, but there are lots of new card combos to consider. Understanding these is key to increasing your win-rate over time, which is the real challenge involved with this deck.

In our radically overhauled Face Hunter guide, we've outlined what we believe is the most powerful deck list to play with right now, along with some general gameplay advice. After that we've outlined some of the Mulligan considerations you need to think about before the match begins, before wrapping things up with a look at how all of the cards in this deck interact with one another. With all that under your belt, you should be in fine shape to commence your climb up the ladder!

Editor's note - April Update #1: There are lots of new cards to play around with now that Un'Goro is out, and no matter how simple you consider this deck to be you'll benefit from brushing up on the combos. We suspect there's more refinement to be had with this deck, and we'll make sure it's updated over time.

(For the Wild version of this deck, make sure you take a look at our Wild Face Hunter deck list and guide)

BREAKING NEWS! - Don't miss our round-up of the best Journey to Un'Goro decks that are busting their way into the new metagame!

Face Hunter deck list and strategy - April 2017

Here's the version of Face Hunter we think you should be playing at this stage of the un'Goro metagame, and it was created by Crisp.

HunterNeutral
1 x Jeweled Macaw2 x Knife Juggler
1 x Raptor Hatchling2 x Ravasaur Runt
2 x Smuggler's Crate2 x Stubborn Gastropod
2 x Crackling Razormaw2 x Tar Creeper
2 x Kindly Grandmother2 x Stegodon
2 x Scavenging Hyena1 x Volcanosaur
2 x Animal Companion
2 x Eaglehorn Bow
2 x Kill Command
1 x Unleash the Hounds
2 x Houndmaster

The rules might have changed but the game very much remains the same with this Un'goro version of Face Hunter. As before, the purpose of playing this deck is to slam damage repeatedly into your opponent's face, and wear them down completely before they can catch up with you. It's not a complex strategy - and it's not even a particularly fun one to play once you've gorged yourself on it - but we can all agree that it's at least an effective approach to climbing the ladder, assuming you've got the stomach for repetition.

The Mulligan and combo sections of this guide contain all the strategy advice you need to know, but there are a few things that you need to keep in mind, even with this simplest of decks. First of all, make sure you pop your Hero Power whenever you can, while still fielding something onto the board. You will burn through the cards in your hand extremely quickly when playing Face Hunter, and it's often better to hold one guy back and fire two points of damage off instead if you can - particularly if you have reason to fear an imminent board wipe.

You should also use your weapon damage to clear down the board, rather than hitting your opponent's face, unless doing so will set you up for lethal damage on the next turn. Focusing your own attacks on the enemy's threats will allow your minions to charge in and deliver damage over a number of extra turns instead. That doesn't mean you should avoid minion-trading altogether though - if sending one minion into an opposite number will help another soldier survive to do more damage overall, it's often well worth making the sacrifice!

That's about as complex as things ever get when it comes to playing Face Hunter, but these minor points can make a massive difference to your overall win-rate - and that's crucial with a rapid-fire deck like this. Don't let the naysayers wear you down here either - there is an element of skill to this deck archetype, it's just that the skill ceiling is markedly easier to hit than it is with other decks.

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More great Hunter guides:

Face Hunter Mulligan guide - April 2017

There's nothing complicated to worry about here. You want to be able to start with a 1 Mana Beast, and then spend all of your Mana on the subsequent few turns. If you have the 1 drop taken care of, Crackling Razormaw has obvious value for Turn 2.

That's a very simplistic view of things, and you should never struggle to find minions to play onto the board. Much of your decision-making will be dependant on the hero you're facing. Once the Un'Goro launch window is behind us, and we know which heroes are piloting which decks, we'll be updating this section of our Face Hunter guide with hero-specific Mulligan tips.

Face Hunter tips, card combos and synergies - April 2017

There are a few new synergies to take into consideration when playing the latest Un'Goro-fuelled flavour of Face Hunter. Here are the most important combos that you need to familiarise yourself with before heading to the ladder!

- Anything that's classed as a Beast - however lowly its stats - will increase the damage value of Kill Command from three to five points.

- If you have more than one Beast in your hand, you can sometimes play a few out to get the boost of Smuggler's Crate onto a preferential target.

- If a minion on the board is classified as a Beast, then Houndmaster can be used to boost up even the humblest of creatures.

- Knife Juggler will throw a randomly targeted dagger for each minion you play out afterwards. Consider the potential impact of Unleash the Hounds here.

- Ravasaur Runt will be put through the new Adapt process, but only if you have two other Beasts out on the board. If so, you'll have to pick one effect from three choices that are randomly grabbed from a pool of ten. Here's what you might get:

Adapt NameEffect
Crackling ShieldDivine Shield
Flaming Claws+3 Attack
Liquid MembraneCan't be targeted by spells or Hero Powers
Lightning SpeedWindfury
Living SporesDeathrattle: Summon two 1/1 Plants
MassiveTaunt
Poison SpitPoisonous
Rocky Carapace+3 Health
Shrouding MistStealth until your next turn
Volcanic Might+1 / +1 stats

- Volcanosaur goes through the above process twice!

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